Overview & Context
Mondo Robotics
LZ — Personal Robot, $600
3D assets for Mondo website: pre-rendered animations and interactive WebGL experience
White LZ only. CAD files will be provided by Mondo engineering team.
Project Overview
This RFP covers the creation of 3D visual assets for the LZ product launch. We're pursuing two distinct phases with different priorities and timelines:
- Phase 1 is the priority deliverable — a hero product animation for our April 18 ad test launch
- Phase 2 is the ambitious, longer-term deliverable — an interactive 3D web experience where visitors can actually drive, explore, and experience LZ's capabilities
We've kept each phase modular so vendors can bid on one or both, depending on their capabilities and capacity.
Phase 1 — Hero Product Animation
Delivery Target: April 10, 2026
This is the priority deliverable for the April 18 ad test launch. This is the first impression people will have of LZ on our website.
Hero Product Animation
Phase 1Rendered video (4K, 16:9, croppable to 1:1 and 9:16 for social)
Premium, product reveal, warm personality
15–30 seconds
Apple product launches: clean, confident, warm
Phase 1B — 360 Model Scroll Experience
Target: April 18, 2026 (Ad Test Launch) — Not all 7 hotspots need to be ready by this date. Priority animations first; remaining can follow. We can also split work across multiple 3D artists to hit the timeline.
This is the core product storytelling on the website. A continuous scroll experience where the 3D model stays on screen throughout. As the user scrolls, the model transitions between states, and hotspot copy appears at each stop point. The animations between hotspots ARE the product demos — there are no separate "play demo" buttons.
Start & End States
Start State — Sleep Mode
Phase 1BEnd State — Return to Sleep
Phase 1BHotspot Animations (7 Total)
Each hotspot is a scroll stop point with visible copy. Between hotspots, the model performs a transition animation that demonstrates a behavior. The transition notes below are animation direction — not visible to the user.
Hotspot 1 — Legs
Phase 1BHotspot 2 — Kicks (Wheels)
Phase 1BHotspot 3 — Spatial Awareness
Phase 1BHotspot 4 — Eye Lights
Phase 1BHotspot 5 — Vision (Camera)
Phase 1BHotspot 6 — Responsiveness
Phase 1BHotspot 7 — Customization
Phase 1BPhase 2 — Interactive Feature Demos (Separate Module)
Timeline: Target June 3, 2026 (if greenlit) — Separate budget from Phase 1/1B
The concept: each feature gets a dedicated interaction point on the site. When a user clicks into it, they see a 3D animation (or video) that clearly demonstrates that specific behavior. Simple, focused, and achievable. The user clicks in, watches the demo, understands the feature, moves on.
Feature Demos
Each of these is a standalone 3D animation triggered by user interaction (click/tap). They should feel polished and clear — the goal is understanding, not gameplay.
Tire Swap + Terrain
Phase 2Self-Right Recovery
Phase 2Curb Climbing
Phase 2FPV Perspective
Phase 2Flappy LZ (Stair Hop)
Phase 2Auto Follow
Phase 2Technical Requirements
Web Technology Stack
- WebGL-based — Three.js, Babylon.js, or similar framework
- Browser Support — Chrome, Safari, Firefox, Edge (modern versions)
- Mobile-Responsive — Works across desktop and mobile devices
- Performance Optimization — Progressive loading, LOD (level of detail), optimized asset sizes
Assets & CAD
- CAD source files will be provided by Mondo engineering team
- Model will be white LZ only
- Vendor should specify any file format preferences (STEP, FBX, glTF, etc.)
Website Integration
- Must integrate cleanly into existing Mondo website
- Tech stack of website TBD — vendor should specify any requirements for your chosen framework
- Responsive design — works on all screen sizes
Deliverable Formats
- Phase 1 Video: 4K (3840×2160), H.264 or ProRes codec, croppable to 1:1 and 9:16 for social
- Phase 2 Web: Optimized glTF/glB models, WebGL application bundle, build process documentation
Deliverables & Timeline
Phase 1 Deliverables
| Deliverable | Format | Target Delivery | Notes |
|---|---|---|---|
| Hero Product Animation Video | 4K (3840×2160), H.264 or ProRes | April 10, 2026 | Multiple aspect ratios (16:9, 1:1, 9:16) |
| Social Media Cuts | 1:1 and 9:16 crops | April 10, 2026 | Pre-cropped versions for ads |
Phase 1B Deliverables — 360 Scroll Experience
These are the priority 3D assets for the V1 website launch:
| Deliverable | Format | Timeline | Notes |
|---|---|---|---|
| Web-ready 3D model of Beni | glTF/glB, optimized for web | April 18 target (priority animations first) | Must run smoothly in browser with scroll-triggered animations |
| 7 hotspot transition animations | Embedded in 3D model or triggered via scroll | TBD | As specified in Phase 1B section — legs, wheels, spatial awareness, eyes, vision, responsiveness, customization |
| Start/end state animations | Sleep → wake → idle loop / Idle → sleep loop | TBD | Breathing, blinking, gentle idle movement |
| Integration documentation | Markdown + code | With delivery | Scroll trigger specs, hotspot coordinates, animation state machine docs for web team (OSMOS) |
Phase 2 Deliverables — Interactive Feature Demos (Separate Budget)
Separate project. We want a quote and feasibility assessment, but this is not required for V1 launch:
| Deliverable | Format | Timeline | Notes |
|---|---|---|---|
| 6 feature demo animations | 3D animations (WebGL or pre-rendered video) | Target: June 3, 2026 (if greenlit) | Tire swap, self-right, curb climbing, FPV perspective, Flappy LZ, auto follow |
| Interactive triggers | Click/tap to play each demo | With delivery | Simple interaction — user clicks a feature, animation plays. No game mechanics. |
| Documentation | Markdown, code comments | With delivery | Integration guide for web team (OSMOS) |
What We Need From You
Proposal Content
Please include the following in your RFP response:
| Item | Details |
|---|---|
| Technical Approach | Recommended framework, rendering strategy, and any specific technologies you'd use |
| Phasing Recommendation | What features would you build first? What can come later? How would you phase the work? |
| Timeline Estimate | Realistic timeline for Phase 1 and each Phase 2 feature (or phases) |
| Budget Breakdown | Cost for Phase 1, and cost estimates for Phase 2 features or phases |
| Portfolio Examples | Links to 3-5 similar interactive 3D web experiences you've built |
| Technical Requirements | Any specific requirements for website integration or your chosen framework |
| Team Experience | Brief overview of your team's experience with WebGL, 3D animation, and interactive experiences |
Questions We're Asking
- How would you approach making the drivable LZ accessible and fun for users of all skill levels?
- Which features do you think would have the highest impact? Which would be hardest to execute?
- What's a realistic timeline for a full Phase 2 experience? What scope could you deliver in 2-3 months?
- How would you handle performance optimization for mobile browsers?
- Do you have experience with physics-based interactions (self-righting, climbing, crashing)? How would you approach those?